You can use whatever you want, Alcohol 120% is my favorite because it has the best compatibility with all the images formats, but of course you can use magic iso, daemon tools etc… (Me and the staff of Hackinformer do not encourage piracy!) So now you can have 5 different games in one eboot to pick from.Īfter that little introduction we can start.įirst we need an image extractor for your ps1 black disk games. In the picture below you can see the option to swap disk (it’s the first option) which mean you can load a different PS1 game without restarting the PS1 exploit all over again. But hey! I’m here to help you avoid this! With making your know ps1 multiboot eboot for the psvita/psp. The only pain is having to close the ps1 exploit and retrigger it pay a different PS1 game. For example, we could drill 1 hole at 1 mm/min or we could drill 100 holes at 1 mm/min (equivalent of 1 hole at 100 mm/min).Hi guys darkamon here, ready to bring you a handy tutorial for our beloved Psvita/PSP.įirst I wanna explain for who still don’t know what is the Psone Loader, through Tekken 2 and Moto X exploit we can run ps1 games with perfect sound, at the moment, a 99% compatibility due to my tests. Provided there is sufficient electrolyte flow and available electrical amperage, the ECM removal rate scales linearly with surface area of the electrode. Process speed: ECM removes material continuously from all surfaces that are in close proximity to the electrode. Although the initial development costs can be high, the return on investment can be quickly realized in production. Volume production: The lack of tool wear makes the ECM process well-suited for volume production. ECM also doesn't require a finishing pass or finishing electrode. The achievable results can be compared to electropolishing however, shape formation is achieved simultaneously. Surface finish: The ECM process is capable of very low surface roughness values. A particular disadvantage comes with a 'recast layer' in EDM, where the process will strip material off of the workpiece, but because it remains hot it can actually re-weld itself back onto the surface, creating undesirable irregularities. This also means no heat-affected zone (HAZ). Non-thermal machining: No thermal-related stress means the material properties of the surface remain unchanged after ECM. ECM, however, doesn't have a chemical reaction that erodes the tool therefore a tool could theoretically create infinite parts under ECM. Simplified, this is due to substantial heat in EDM that slowly alters the tool and the workpiece. Tooling: Although neither process involves direct contact between the cathode and anode, EDM exhibits tool wear and ECM does not. emitting a lower current ECM, though, is a low voltage, high current process- electricity is being conducted through the electrolyte solution, carrying a much higher current than with EDM. Power level: EDM's voltage can be anywhere from 50 to 400 Volts, generating tremendous energy in a spark. This oxidization is then stripped away (and flushed out with the solution) leaving an extremely smooth finish without any burrs or a recast layer. The DC current gives the anode a positive electrode charge, allowing it to be oxidized. A salt-based liquid such as NaNO3 or NaCl covers the process and conducts electric currents between the cathode (the tool) and the anode (what is being worked on). It also helps prevent particle linkages that could short circuit and interrupt the process when it flushes the area.ĮCM, on the other hand, (both enable non contact process but mechanism is different) uses an electrolyte solution, helping perform the same task as a dielectric fluid, but in the opposite way. In order to get a high current density in the plasma channel, the fluid separates the working electrodes. This serves several purposes, all serving the ultimate goal of controlling electrical discharges to maintain accuracy removing material during the process. Working fluid: EDM utilizes a dielectric fluid, usually deionized water or a hydrocarbon compound of sorts.
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